

Video Training / IT and Programming for PC Tutorials →Video Games Animation Course - Animating A Run Cycle
Published by: Baturi on 3-02-2023, 02:08 |
0

Last updated 5/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.54 GB | Duration: 1h 55m
Part 1 of 7 Courses - Animating A Run Cycle
What you'll learn
Learn to use useful shortcut scripts
Learn to block out poses
Learn how to come out of blocking and cleaning up your animation
Learn how to polish your animation to the next level
Requirements
Maya or any other 3D package
Description
About This ClassIn this class we will cover how to animate a run cycle for a video game. The course will cover blocking poses, splining and polishing your run.There will be useful tips along the way as well as scripts that you can use to make your workflow more efficient.So what are you waiting for, come join me in class one of this Video Games Series of creating an in game run cycle.In this course you will learn аbout:Introduction To The ClassIntroduction to the runUseful Shortcut ScriptThe Importance of Matching End Tangents In The Graph Editor For CyclesFirst Pass Blocking The RunSecond Pass SpliningPolishingConclusionThis course will show how to create a vanilla run cycle that can be edited to suit your character. The basic body mechanics will be taught to lay down a strong foundation. This is key to starting any animation project. This course in part one of a seven series course. Other courses will teach how to create idle, walks, jumps, combos, take hits and combat idle. All these courses are part of the Video Games Animation course. Opi will be teaching animation the way its done within the games industry as he is also a working professional animator.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Introduction To The Run
Lecture 3 Useful Shortcut Scripts
Lecture 4 The Importance of Matching End Tangents In The Graph Editor For Cycles
Lecture 5 First Pass Blocking The Run
Lecture 6 Second Pass Splining
Lecture 7 Polishing
Lecture 8 Conclusion
Everyone
Homepage
https://www.udemy.com/course/video-games-animation/Fikper
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