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Video TrainingLearn The Animation Pipeline For Game Characters In Unreal 4



Learn The Animation Pipeline For Game Characters In Unreal 4
Last updated 7/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.50 GB | Duration: 5h 13m


Take your animated characters from Maya - to moving around in your level in Unreal Engine 4
What you'll learn
Import characters into Unreal Engine 4
Set up character Blueprints to accept input
Understand basic animation systems in the Unreal Engine
Share animation scripting between characters
Set up advanced features like IK and head look-at
Requirements
Students will need to know how to make basic character rigs in your 3d animation package of choice
The course uses Maya - but if you are familiar with rigging in another software package you'll still be able to follow along
Access to Unreal 4
Description
In Animation Pipeline in UE4, Chad Morgan will giving a comprehensive overview of all things animation in Epic's Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we'll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we'll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will cover the basic concepts of the blueprint scripting system in the Unreal Engine so we can set up our character and then our animation blueprint. We'll cover how to hook up our character with input from the keyboard and gamepad, connect it to our anim blueprint, and have our character running around the level in the engine. In discussing anim blueprints, we'll discuss concepts such as applying additive animations and setting up state machines. We'll add extra features like ik systems, head look-at systems, other procedural animation systems.
More about the Instructor
Chad Robert Morgan used his veteran's benefits he earned from his tour in the US Navy to go to Sonoma State University where he earned his bachelors degree in Computer Science. He got his first job in the industry right after graduation with LucasArts where he learned how to rig characters in SoftImage and Maya, as well as how to apply his programming knowledge with MEL. Chad has worked in both film and games for nearly 20 years. Currently he runs his own company which published its first mobile game, The Last Rite – Endless Nightmare, as well as working at Whitemoon Dreams, the makers of WarMachine:Tactics and Starblood Arena.
Overview
Section 1: Setting up our Character for Import
Lecture 1 Download Source Files here!
Lecture 2 Introduction
Lecture 3 Preparing Character for Export
Lecture 4 Importing Character into Unreal
Lecture 5 Persona and Migrating Characters
Lecture 6 Level Of Detail Meshes
Lecture 7 Sharing Skeletons
Lecture 8 Sockets
Lecture 9 Exporting and Importing Animations
Section 2: Blending Animations and setting up Functions in Unreal
Lecture 10 Introduction
Lecture 11 Retargeting
Lecture 12 Blendspaces
Lecture 13 Additive Animations
Lecture 14 Blueprint Concepts
Lecture 15 Variables and Functions
Lecture 16 Casting Comments and Collapsing
Section 3: Section 3
Lecture 17 Introduction
Lecture 18 Setting up our Character Pawn
Lecture 19 Setting up Navigation
Lecture 20 Setting up Aiming
Lecture 21 Intro to State Machines
Lecture 22 Advance State Machines
Lecture 23 Randomizing Animations
Lecture 24 Hooking up the Pawn
Section 4: Section 4
Lecture 25 Introduction
Lecture 26 Child Anim Blueprints
Lecture 27 Using Structs in Anim Blueprints
Lecture 28 Sub Anim Graph and Post Processing
Lecture 29 Arm IK
Lecture 30 Skeletal Controls
Lecture 31 Conclusion
Lecture 32 Bonus Lecture: Further Learning with 3dmotive
Anyone interested in learning how to make characters animate in the Unreal Engine,Character riggers and animators


Homepage
https://www.udemy.com/course/3dmotive-learn-the-animation-pipeline-for-game-characters-in-unreal-4/





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