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Video TrainingComplete Game Asset Workflow The Briefcase



Complete Game Asset Workflow The Briefcase
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.50 GB | Duration: 6h 42m


Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!
What you'll learn
Learn the full pipeline of building this bomb-case prop from start to finish
Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
Learn advanced techniques for presentation, to really make your asset shine
Requirements
3ds Max and Photoshop
Description
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups. About the Instructor: Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Overview
Section 1: Introduction, and High Poly Modeling of the Prop
Lecture 1 Introduction
Lecture 2 The High Res Case
Lecture 3 Modeling the Hinge
Lecture 4 Creating the Case Handle
Lecture 5 Constructing the Latches and Lock
Lecture 6 Making Egg Create Foam
Lecture 7 Modeling C4 and Computer
Lecture 8 Creating the Cutout Foam and Wires
Lecture 9 The Low Res Case
Lecture 10 The Low Res C4 and Computer
Lecture 11 The Low Res Exterior Pieces
Section 2: UVW Unwrapping the Asset
Lecture 12 Understanding Normal Maps before Unwrapping
Lecture 13 Unwrapping the Case
Lecture 14 Unwrapping the Interior
Lecture 15 Unwrapping the Exterior Pieces
Lecture 16 Packing the UVs
Lecture 17 Mirroring Overlapping Elements
Section 3: Prepping the Mesh for Baking
Lecture 18 Applying a MultiSub Material for Baking
Lecture 19 Final Adjustments Before Baking
Lecture 20 Creating and Adjusting the Cage
Lecture 21 Smoothing Groups and Baking
Section 4: Texturing the Prop
Lecture 22 Baking a Selection Mask
Lecture 23 Texturing Setup
Lecture 24 Blocking Out Basic Colors
Lecture 25 Texturing the Exterior Case
Lecture 26 Creating the Case Specular Map
Lecture 27 Texturing the Foam and C4 Paper
Lecture 28 Adding Tape and Text to the C4
Lecture 29 Dirt and Scuff Pass
Lecture 30 Texturing the Straps, Folders and Keys
Section 5: Final Details and Presentation
Lecture 31 Final Detail and Specular Pass
Lecture 32 Setting up the Briefcase in UDK
Lecture 33 Portfolio Viewport Capture in 3ds Max
Lecture 34 Conclusion
Lecture 35 Bonus Lecture: Further Learning with 3dmotive
Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art


Homepage
https://www.udemy.com/course/3dmotive-complete-game-asset-workflow-the-briefcase/




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