

Video Training →Charles Lin - How to Render Basic Forms - Geo Art Ref
Published by: FreshWap.CC on 1-03-2022, 19:12 |
0

Video: MPEG4 Video (H264) 1920x1044 30fps 1955kbps | Audio: AAC 48000Hz stereo 317kbps
Genre: eLearning | Duration: 3hrs+ | Language: English | File size: 2.8 GB
In our first ever video tutorial, guest instructor Charles Lin (FZD, Brainstorm Foundation Patreon) guides you through his process to break down and understand form. In this video series Charles will show you how to understand reference, render a basic Cube, Cylinder and Sphere as well as show you advanced techniques like rendering a Chamfer and Descriptionting shadows in perspective.
The series is 3 hours long broken into 6 different videos.
Lesson 1: Introduction to rendering basic forms
Lesson 2: How to render a basic Cube
Lesson 3: How to render a chamfered surface
Lesson 4: How to render a basic cylinder
Lesson 5: How to render a basic sphere
Bonus Lesson: How to cast shadows in perspective
Homepage
https://www.geoartref.com/l/geDjDBuy Premium From My Links To Get Resumable Support,Max Speed & Support Me
Help Us Grow – Share, Support
We need your support to keep providing high-quality content and services. Here’s how you can help:
- Share Our Website on Social Media! 📱
Spread the word by sharing our website on your social media profiles. The more people who know about us, the better we can serve you with even more premium content! - Get a Premium Filehost Account from Website! 🚀
Tired of slow download speeds and waiting times? Upgrade to a Premium Filehost Account for faster downloads and priority access. Your purchase helps us maintain the site and continue providing excellent service.
Thank you for your continued support! Together, we can grow and improve the site for everyone. 🌐
Related News
-
{related-news}
Comments (0)
Information
Users of Guests are not allowed to comment this publication.
Search
Updates
Partner
» Byte
» Crawli
» Warezomen
» Warez-DDL
» Raidrush
» KATZCD
» Free Ebooks Library
Your Link Here ?
(Pagerank 4 or above)




