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3D Tuts & Design

3D Tuts & DesignComplete VFX Niagara in Unreal Engine 5



Complete VFX Niagara in Unreal Engine 5
Free Download Complete VFX Niagara in Unreal Engine 5
Raffi Bedross | Duration: 14:49 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 10 GB | Language: English
Learn real time VFX and Niagara in Unreal Engine 5 from scratch
Niagara is the most powerful and flexible particle system in the game engines,
One of the great features of Niagara is its ability to simulate millions of particles in real-time, making it perfect for creating realistic weather effects, explosions, and other large-scale effects. It also has a comprehensive set of tools for optimizing performance and controlling particle behavior based on various parameters such as distance, speed, and other game-related events.



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3D Tuts & DesignUdemy – 2D Animation for Beginners (2024)



Udemy – 2D Animation for Beginners (2024)
Free Download Udemy – 2D Animation for Beginners (2024)
Published 11/2024
Created by Mahmud Shuaib
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 52 Lectures ( 9h 15m ) | Size: 4 GB



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3D Tuts & DesignCharacter Asset Creation for Cinematics, Vol. 1 – ZBrush, Maya & Marvelous Designer Techniques



Character Asset Creation for Cinematics, Vol. 1 – ZBrush, Maya & Marvelous Designer Techniques
Free Download Character Asset Creation for Cinematics, Vol. 1 – ZBrush, Maya & Marvelous Designer Techniques
Amy Ash | Duration: 8:12 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,59 GB | Language: English
Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects.
This workshop is aimed at anyone looking to learn a professional and efficient way to create compelling and believable character assets. Basic software knowledge is advised, but every process is explained in detail, so artists of any level can follow along.
Amy will show you how to creatively interpret a concept, build a reference board, and create a blockout in ZBrush for locking down proportions. She'll then detail how to create the rough head sculpt before moving into Marvelous Designer to create realistic clothing. Amy then heads back into Maya for the retopologizing work, and walks through the process of poly modeling all other parts of the character, before finally returning to ZBrush for the final refinements and detailing.



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3D Tuts & DesignCG Cookie – RIG Blender's Character Rigging Playbook



CG Cookie – RIG Blender's Character Rigging Playbook
Free Download RIG Blender's Character Rigging Playbook
Wayne Dixon | Duration: 5:59 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 3,27 GB | Language: English
Rigging a character in Blender can be pretty daunting.
There is a lot of technical wizardry that needs to be understood to effectively achieve your goal of having a character rig that can move in the way you want and is also easy to animate. RIG aims to make that achievable for you.
Don't you hate it when you try to learn something from a video tutorial only to forget everything by the time you go to put that learning into practice? Nobody wants to watch all that content again just to remember a few of those small bits you can't quite remember.



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3D Tuts & DesignBlender Mastery – 1950s City & Car Animation Workshop



Blender Mastery – 1950s City & Car Animation Workshop
Free Download Blender Mastery – 1950s City & Car Animation Workshop
Šime Bugarija | Duration: 3:25 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 2,40 GB | Language: English
Welcome to my Blender Master Course. I'm Šime Bugarija, and in this tutorial, I'll guide you through creating stunning renders and animations that transport us back 50 years in time.
This course is divided into two main parts, where we will create two distinct scenes featuring a street and a car. The first scene is a quicker, more flexible project, where we won't adhere too strictly to a reference image. I'll be using a variety of assets, some pre-made and others sourced from the Internet, to help us achieve the final result swiftly—in just about one hour.
The second part of the tutorial is a detailed, step-by-step walkthrough in which we will closely follow a reference photo. I'll show you how to use this photo as a guide and incorporate its textures to speed up the process and achieve a more realistic, lifelike animation.



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3D Tuts & DesignVenom Symbiote on Spider–Man in Blender – Step–by–Step



Venom Symbiote on Spider–Man in Blender – Step–by–Step
Free Download Venom Symbiote on Spider–Man in Blender – Step–by–Step
Published 11/2024
Created by Udit Gala
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 16 Lectures ( 1h 11m ) | Size: 1 GB



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3D Tuts & DesignSOLIDWORKS for Beginners – Zero to CSWA Certification



SOLIDWORKS for Beginners – Zero to CSWA Certification
Free Download SOLIDWORKS for Beginners – Zero to CSWA Certification
Published 11/2024
Created by Umair Ahmad Khan
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 57 Lectures ( 7h 3m ) | Size: 2.35 GB



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3D Tuts & DesignRecreating a Historical Portrait in 3D – Maya, ZBrush, Substance Painter & Marvelous Designer Workflow



Recreating a Historical Portrait in 3D – Maya, ZBrush, Substance Painter & Marvelous Designer Workflow
Free Download Recreating a Historical Portrait in 3D – Maya, ZBrush, Substance Painter & Marvelous Designer Workflow
Mahmoud Salah | Duration: 3:55 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,90 GB | Language: English
Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer and Arnold. Mahmoud Salah, character and creature artist, takes artists on a journey of discovery, starting with a scan of an ancient statue together with a modern-day human head scan that he projects onto the ancient statue to help reimagine the historical figure.
With the sculpt and facial details defined in ZBrush, Mahmoud uses Substance Painter to carefully align and enhance the skin texture. He instructs how to use Arnold for the look development process and how to leverage the esteemed Skin Shader, and dives deep into the eye setup and rendering workflow for realistic CG eyes.
The hair grooming is handled using XGen in Maya to help push the realism of the artwork to the next level with hyper-realistic brows, lashes, and stubble. To adorn the character, in the final stage of the workshop, Mahmoud creates key accessories for the King, demonstrating his workflow for modeling and texturing a headdress and ornamental collar to display the character in its full glory.



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3D Tuts & DesignMastering Character Creation in Blender – Modeling a Dragon, a Sword, and a Heroine



Mastering Character Creation in Blender – Modeling a Dragon, a Sword, and a Heroine
Free Download Mastering Character Creation in Blender – Modeling a Dragon, a Sword, and a Heroine
Nikolay Naydenov | Duration: 20+ h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 15,3 GB | Language: English
Welcome to a deep dive into 3D character creation in Blender. We'll craft a striking scene from scratch: a girl wielding a sword surrounded by a majestic dragon. A 20+ Hours Step by Step Tutorial including Resources
My name is Nikolay Naydenov, a 3D character artist with over 15 years of experience in the game industry. I've had the privilege of teaching over 22,000 students across various platforms, focusing on ZBrush, Blender, anatomy, and character creation.
In this course, we'll begin by sculpting the character's head, a foundational step in my process. We'll then move on to the full body, where I'll guide you through the intricacies of female anatomy. After that, we'll create a beautifully detailed sword, focusing on crafting an intricate handle.



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3D Tuts & DesignMastering Body Mechanics in Maya – Animating Characters Using Master Control



Mastering Body Mechanics in Maya – Animating Characters Using Master Control
Free Download Mastering Body Mechanics in Maya – Animating Characters Using Master Control
Kevin Nguyen | Duration: 3:57 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 1,10 GB | Language: English
One of the best things you can do to improve your animation workflow in Maya is to learn how to animate with the Master Control. While the Master Control is generally used for the placement of 3D characters, it can also be used to make the animation process a lot simpler — providing that you use it correctly.
This method taught in this 4-hour workshop by Senior Animator Kevin Nguyen can be implemented by animators of all levels, and can be used in both personal projects or professional production shots. It eliminates a lot of the technical hurdles in posing when animating a shot that requires a lot of movements, especially very complex character mechanics.
Kevin's method will not only simplify the process of animation in Maya, but should ultimately save the animator a lot of time, which is a precious commodity in production. This workshop will help animators to work more freely and focus more on the artistic side of the animation process, rather than being held back by the technical side. This workshop also offers useful workflow tips and tricks to help improve the overall efficiency of any existing animation workflow.



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