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3D Tuts & Design

3D Tuts & Design3Ds Max + Corona Render Creating Private Villa



3Ds Max + Corona Render  Creating Private Villa
Last updated 4/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 1h 40m
3ds Max Corona Render Photorealistic Exterior Modeling & Render



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3D Tuts & Design3D Max Organic Modeling And Uvs



3D Max Organic Modeling And Uvs
Last updated 12/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.30 GB | Duration: 11h 30m
A project-based approach to sophisticated modeling and texturing



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3D Tuts & Design3D Architectural Floor Plan Rendering With Sketchup Lumion



3D Architectural Floor Plan Rendering With Sketchup Lumion
Last updated 10/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.01 GB | Duration: 2h 15m
Easy Steps to Learn How to Make 3D Cut Floor Plan with Sketchup Program - 2D to 3D Floor Plan



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3D Tuts & DesignHow To Make A Haunted House



How To Make A Haunted House
Last updated 7/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.70 GB | Duration: 2h 15m
Your Step By Step Guide To Making a Haunted House



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3D Tuts & DesignColoso - Future Fashion with Marvelous Designer & Cinema4D



Coloso - Future Fashion with Marvelous Designer & Cinema4D
MP4 | Video: h264, yuv420p, 2560x1440 | Audio: aac, 48000 Hz | Duration: 11h 38m | 22.2 GB
Genre: eLearning | Language: English
The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.
Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.



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3D Tuts & DesignFoundation Patreon - Intro to 3 Point Perspective with Charles Lin



Foundation Patreon - Intro to 3 Point Perspective with Charles Lin
MP4 | Video: h264, yuv420p, 1920x1026 | Audio: aac, 44100 Hz | Duration: 1h 58m | 2.07 GB
Genre: eLearning | Language: English
*Note: This download does not include assignment feedback or blog access.
Download Contents



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3D Tuts & DesignBIM Training & Management - Learn the BIM Process today!



BIM Training & Management - Learn the BIM Process today!
Last updated 3/2015
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.69 GB | Duration: 3h 21m
An in depth series of lecture discussing BIM (Building Information Modeling). AKA bim vdc, buiding information modeling



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3D Tuts & DesignKeyShot Animation Masterclass with Will Gibbons



KeyShot Animation Masterclass with Will Gibbons
KeyShot Animation Masterclass By Will Gibbons Download
Home Page
https://courses.willgibbons.com/keyshot-animation-masterclass
Genre / Category: 3D Tutorials
File Size :4.9GB



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3D Tuts & DesignKeyShot Rendering Masterclass with Will Gibbons



KeyShot Rendering Masterclass with Will Gibbons
KeyShot Rendering Masterclass By Will Gibbons Download
Home Page
https://courses.willgibbons.com/keyshot-rendering-masterclass
Genre / Category: 3D Tutorials
File Size :7.5GB



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3D Tuts & DesignThe Gnomon Workshop - Creature Rigging for Production



The Gnomon Workshop - Creature Rigging for Production
Perry Leijten | Duration: 7:40 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 6,41 GB | Language: English
Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt's tutorial "Creature Modeling for Production" to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary. Some python code is shared to speed up some of these workflows. Tools that are not part of the original Maya tool-set will be used to create controls and help out with skinning the basic blockout mesh. This will then become the base information used in the final mesh, where a second phase of rigging starts: adding the extra detail controls on the character. The end-result contains a rig that is easy to use for an animator and which can be directly used in a game engine.
Homepage
https://www.thegnomonworkshop.com/tutorials/creature-rigging-for-production



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